﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

namespace ZGameFramework.UI
{
    public class BubbelCellBase : MonoBehaviour
    {
        public AnimationCurve animationCurve = new AnimationCurve(new Keyframe(0, 0, 1, 1), new Keyframe(1, 1, -2, 0));

        public int id = 0;
        public float duration = 0.4f;
        public float delay = 0;

        public virtual void StartFadeIn()
        { }

        public virtual void StartFadeOut()
        { }
    }
}